Here are 15 tips of game mechanics that you could add to your eLearning course that can help improve learner motivation by satisfying basic psychological needs:
Autonomy
- Allowing players to make meaningful choices that have consequences
- Providing players with more than one way to reach their goal
- Allowing players to customize their environment e.g. choosing a character
- Encourage players to take risks and be creative in the game
Competence
- Making the rules and goals for players clear and structured
- Allowing multiple opportunities to complete parts of the game to allow players to build their competence
- Requiring players to frequently make decisions to keep the game moving forward
- Measuring player performance in multiple ways
- Increasing the difficulty as the player progresses through the game
- Linking progression (the reward) to player competence
- Providing players with constant and varied feedback and support
- Allowing players to review or replay earlier parts of the game
- Recognize player achievement e.g. experience points or badges
Relatedness
- Providing space/areas for player interaction and discussion e.g. forums
- Providing opportunities for player collaboration e.g. a group quest or challenge
Popular games use different combinations of game design elements in order to keep people motivated to play. If you substitute ‘player’ with ‘learner’ and ‘game’ with ‘eLearning’, from the above list, you will see how gamification can be incorporated into your eLearning experiences. Once the mechanics are selected (based on the needs of learners), you can then look to incorporate the aesthetic elements of game design in order to create presence and intuitive control/navigation which will support the game mechanics.
Motivation plays an important role during eLearning experiences and our challenge is to create eLearning that our learners want to engage in. As educators, we have an opportunity to assist learners with the internalization of motivation in the way we design and deliver learning experiences. While it’s not always easy, we need to use strategies that help satisfy the competence, autonomy and relatedness needs of our learners if we want to improve their motivation towards the eLearning module or eLearning course they are completing.
References
Deci, E. L. & Ryan, R. M. (2008) Facilitating optimal motivation and psychological well-being across life’s domains. Canadian Psychology. 49 (1), 14-23.
Kapp, K. M. (2012) The Gamification of Learning and Instruction. Pfeiffer/ASTD
Przybylski, A. K., Rigby, C. S. & Ryan, R. M. (2010) A motivational model of video game engagement. Review of General Psychology. 14 (2), 154-166.
source: http://elearningindustry.com